- The Role of the Nervous System
- Developmental Themes in Addiction
- How Addiction Develops
- Technology Addiction is a Health Issue
- Technology Addictions of Flight and Erasure
- Technology Addictions of Need Fulfilment
- Technology Addictions of Orienting
- Technology Addictions of the Fight Response
- Adolescent Vulnerabilities
- Mentorship: The Magic Bullet
- The Essence of Mentorship
- Mentorship and the Nervous System
- Psychological Mentorship
- Therapeutic Mentorship
- Challenges and Opportunities
Technology Addictions of the Fight Response
An argument might be made that violent video games have replaced actual war as an adolescent milestone. And yet, most video games are about orienting more than fighting. This is not say that fighting is absent. Here are some examples:
Halo
Halo is an immensely successful game franchise. The intended experience for the user is complete immersion in the experience of battle.
Gears of War
This is essentially the same idea as Halo:


